BTK FH Exhibits BTK FH Exhibits 11.10.2016_21:32:00 german Plakat und Sequenz / Plakatkampagne / 2.Semester Jeder Student sollte eine fiktive Plakatkampagne zum Thema seiner Wahl entwerfen. Das Hauptmotiv sollte illustriert werden. Dozent: Ubbo Kügler KD / 2. Semester KD,Plakat und Sequenz,2.Semester,Iserlohn,Plakatkampagne,Tierschutz,Illustration, Print
[KD] Kommunikationsdesign 1 2 3
Typografie / Aphorismenheft / 2. Semester Eine von zwei Aufgaben aus dem Typografie Kurs im Sommersemester 2016. Aphorismen oder Zitate sollten typografisch dargestellt werden und in einer kleinen Broschüre zusammengestellt werden. Dozent: Stefan Klein KD/ 2. Semester KD,Typografie,2.Semester,Iserlohn,Aphorismen,Print
[KD] Kommunikationsdesign 1 2 3
Power up - a Tribute to Sister Corita This years spring workshop we dedicated to Sister Corita Kent, who used screenprinting already since 1951 and established it as as a fine art medium. While teaching at the Art Departement of the Immaculate Heart College for 20 years, she and her colleagues developed a unique and liberal approach towards teaching. This was influentual on a whole generation of artists and graphic designers. Her screenprints incorporated the archetypical product of brands of American consumerism and spiritual texts. Corita's art reflects her spirituality, her commitment to social justice, her hope for peace, and her delight in the world that takes place all around us. We tried out her methods of combining and juxtapose found quotations, letters and pictures to create screenprints. The project week took place with the support of Sebastian Wagner at his screenprinting workshop "Serigraphica" Adam Carey Louise Müller & Aljaz Fuis David Giesecke Eva Unglaube Johanna Blake Julian Eide Lara Gilles Laura Nickel Christina Hasenauer Moana Schütz My Le Frederike Nickel & Kristinn Kerr Wilson Laurence Gilson Katrin Methner Illustration, screenprinting
[ILLU] Illustration 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Bachelor project by Sivan Karim Illustrations to quotes from people bout the ending of their relationship
[BA] Bachelor 1 2 3 4 5 6 7 8 9
Bachelor project by Franziska Sartory A pop-up & play book about horseback riding. illustration, pop-up-book, childrens books
[BA] Bachelor 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Bachelor project by Giske Großlaub An ongoing comic project. illustration, comic
[BA] Bachelor 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Bachelorproject by Elina Schimpf A series of graphics on the fantastic world of humans living in outer space. illustration, fantasy
[BA] Bachelor 1 2 3 4 5
Bachelorproject by Marion Dengler This 30-page comic book is the first chapter of a longer story and serves as introduction to the main characters and their environment. All three of them have radically different political ideas and attitudes towards life as well as them coming from different social classes. Their stories represent the different circumstances in which people either fought for or against the republic or refused to engage politically in any shape or form. Later in the narrative, with the rise of the Third Reich, all three of them have to reconsider their belief systems when faced with life-changing decisions. Illustration, comic
[BA] Bachelor 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Collection of Spaces & Compositions _Thesis_ In my thesis, my written work, I have researched the question of how things are organized in space. This question in its essence is a philosophical question, which is intended for and directed at still objects as parts of compositions that are located around us. The research is in fact an invitation to take a look attentively into compositions and what they contain, from a desire to understand the relationships that exist within them. Along with a belief that, by understanding a certain composition, it is possible to recognize its aesthetic output, which is created from the connection of one object to a more complex one. It is in fact an attempt to understand the silent and still environment which we live in, where there is a poetry, a beauty, an aesthetic and matter in the way things are ordered, placed, spread around and connected between themselves. _Practical work_ In my thesis I have researched the question: how are things organized in space? and, as in my practical work, I have decided to focus on this question and attempt a visual answer. In order to do that, I simply directed my attention to what exists around me, to the diverse spaces which exist parallel to my being, and sorted a list of spaces which I found typical and general to the everyday, especially to life in a city, with a personal guideline which is related to my own lifestyle and therefore related to me. From a human perspective, I observed the functionality of each space and what it contained. I conducted this research out of one of the assumptions from my thesis: things are present in every existing space around us, which connect and communicate among themselves as a part of one or more compositions. With an aim to have a comprehensive view on our surroundings, and what is contained there, I started with dividing our surroundings into the two main concepts of private and public space. Hence then, just like a walk from one point to another, from place to place, I looked closely and zoomed out, from the own private environment, the apartment, to the neighborhood, and through transportation, continued to the public, cultural and leisure spaces. Under each one of those headlines, I chose a variety of spaces that represent the basic idea of each. By watching and perceiving each space and what it contained, I noticed the compositions that appeared in it and paid attention to which things are part of it. I noted that there are things that have to be in each space and have to be arranged in a specific way in order to make the particular space what it is. I chose to implement that understanding into a visual approach where I illustrated each space and the things that are contained in it. In other words: I highlighted the order of integral things in each space. Out of a desire to deliver the essence and functionality of each space in the clearest, straightest and most absolute way, I decided to display in each space only the things that had to be there; that is, to keep only the most minimal visual information which needs to be visualized in each space, in order to understand each space’s character and role. As part of this approach of simplifying the information to a minimum, I drew the fundamental things in each space with marks that directly refer to each thing’s shape and nature. I used simple, elemental elements, with no colors, in order to refer clearly to the shape and the tone of the things themselves. By using the legend that I have created, it is possible to understand each shape and which type of thing it represents. Likewise, as mentioned, each space in general, and in particular within the collection of spaces in this work, has its functionality for us; therefore, and as part of those spaces being used by us, they also have a dictionary definition that was created in order to characterize the specificity of these spaces. Those definitions being an integral part of the spaces’ nature and our understanding of them, I chose to have them as an unseparated part of each space, and write the definitions in each illustration as an integral part of it being what it is. This is first of all an attempt to understand the order of things in the spaces surrounding us, and what they contain, namely, compositions which exist in them and consist from relations between elements. Therein the character of the spaces’ and the compositions’ quality depends, among other things, on form, shape and distances. Additionally, this attempt to visualize the spaces’ substance in this simple way, informed by a minimal and essential approach, which, in its turn, comes from a perspective of simplifying the information around us to the minimum that is necessary, in order to perceive the essence of the content fully as it is. Equally, from a belief that, if it was possible to diagnose, notice and understand the fine detail in the visual information around us, then it would be possible to also point, when executing it, to what is more important and what is less so, in order to deliver an idea, concept or any visual more clearly. *Photography: Avi Valdman
[BA] Bachelor 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Mix-up of Screenprinting posters Mix-up of Screenprinting posters We where interested in creating something, that cannot not be planned. And we wondered if we could create something together as a group within the tight frame of the seminar. During the printing process we mixed motives of different artists randomly by printing it on top of posters. The outcome is beautiful and interesting and proves once more that creating is doing or with other words: Print is better than perfect. screenprinting, mix-up, group project,
[ILLU] Illustration 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
"The Robbers" Screenprinting-posters for theatre Screenprinting Posters for "The Robbers" by Friedrich Schiller Scrennprinting Posters In collaboration with Kay Wuschek, director of Theater an der Parkaue, a theatre for children and young adults and Sebastian Wagner of "Serigraphica" Prof. Volker Schlecht and Anne-Christin Plate developed a seminar on Illustration and Posters. The assignment was to design an illustrated poster for the play " Die Räuber/ The Robbers" by Friedrich Schiller. The follow up of this task was to design and print a screenprint poster A1 size. The screenprinting took place at "Serigraphica"- the screenprinting workshop of Sebastian Wagner, who was involved in the whole process. The posters are exhibited in the entry of "Prater" since the premiere of the play. screenprinting, illustrated poster
[ILLU] Illustration 1 2 3 4 5 6 7 8 9 10 11 12
Bachelorproject by Anka Gerson Ink drawings on dreams.
[BA] Bachelor 1 2 3 4 5
Bachelorproject by Lennart Rudorf achelorproject by Lennart Rudorf A superhero ends in a psychiatric clinic. Story to be continued. illustration, comic, ink drawing
[BA] Bachelor 1 2 3 4 5 6 7 8 9 10
Bachelorproject by Anne Witschass Journal of an Exploration This Book is a fictional explorer’s journal on a journey into an unknown world which has new designed creatures, plants and a lost culture inspired by the world we already know. The Illustrator filled the book with drawings which are meant to describe the story of this journey. illustration, scientific illustration, drawing
[BA] Bachelor 1 2 3 4 5 6 7 8 9 10 11 12 13
Bachelor project by Veronika Geiger Bachelorproject by Veronika Geiger „Das Herz schlägt, das Herz steckt ein!“ Hugos Shiver Weeks A Book about a man named Hugo living with schizophrenia. The book is based on intense coversation with Hugo. The insight into his experiences and reflection about his situation is translated into acrylic paintings. The texts in the book are written by Hugo himself. The typographic design is corresponding to the words content. One Illustration is rebuilt as a sculpture. illustration,documentary drawing, book
[BA] Bachelor 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Devolution #1: The Curious Expedition // About Devolution is a free game design focused event exploring the creative process and challenges of game development. Each event focalises on the evolution of a game through the exhibition of prototypes and interim versions and an in-depth conversation with the developers. How did the game change during its development? Why? Which features were added? Which were taken away? When? What were the interesting design challenges? What was the original vision of the game? How did the idea emerged? How did certain features evolved into their final version? How did testing and feedback affected the game? What the hell is creativity? What is the connection of all this to business and technology? What might the future hold? // More // Co-Organised by Students (as part of a course) Christopher Etmer Kararzyna Kamieniew Gregor Gusev Manuel Arabadzic Leonie Kreitz Viktor Joachim Johannes von Schellwitz // Supervisor: Csongor Baranyai
[GD] Game Design 1 2 3 4 5 6 7 8 9
Rapid Prototyping / Game Jams // Prototyping of 3 - 4 Ideas per Student 3rd Semester / WS1516 // Further Information & Download // Lecturers: Thomas Bedenk & Csongor Baranyai
[GD] Game Design 1
Rapid Prototyping: Finishing // Finishing of previously prototyped games 3rd Semester / WS1516 // Further Information & Download // Lecturers: Thomas Bedenk & Csongor Baranyai
[GD] Game Design 1
Re-Theming Love Letter // Re-Theming of the Card Game Love Letter How are theme and gameplay related to each other? What is the theme of the gameplay? 1st Semester / WS1516 // // Prinzen von Paris Myriel Schigiol Kararzyna Kamieniew Carola Brozio Philippe von zur Gathen // Kardma Gregor Gusev Manuel Arabadzic Leonie Kreitz Vanessa Hoffmann Viktor Joachim Johannes von Schellwitz // School Wars Katherine Tiedemann Adrian Koehlmoos Nino Brugger Christopher Boeckh Hassan Khazem // The Tournament Roxana Rahmlow Onur Özkan Christopher Etmer Erik Lopez Konstantin Kallus Max Tromlitz // Lecturer: Csongor Baranyai
[GD] Game Design 1 2 3 4 5 6 7 8 9 10
Advertising Design, Plakatkampagne, 2. Semester Plakatkampagne aus dem 2. Semester, Advertising Design. Sommersemester 2015 Advertising Design, Plakat, Iserlohn
[KD] Kommunikationsdesign 1 2 3